For more on The Legend Of Zelda: Skyward Sword HD, be sure to check out our review of the game and the screenshots below: On a side note, the screenshots shown are from version 1.01.1 of the game, and the game is not playable in 1080p mode at this stage.

The Legend Of Zelda: Skyward Sword is a critically acclaimed action-adventure video game that was released by Nintendo for the Wii and Nintendo DS consoles in 2011. The game was released in North America in November 2011 and in Europe in December 2011. Skyward Sword is a direct sequel to the 2011 video game The Legend Of Zelda: Twilight Princess . The game features a new cast of characters, as well as returning characters from previous Zelda games. The game also introduces new items and gameplay mechanics, such as motion-sensitive Wii Remote controllers.

In this Legend Of Zelda review, we take a look at the Gamecube remake of the original, still-underrated N64 game. The new game has been adapted to run on the Wii’s motion controls, and its visuals have been upgraded to run in HD.. Read more about the legend of zelda: skyward sword hd release date and let us know what you think.

Skyward Sword HD, which launched on the Wii ten years ago, has finally made its way to the Nintendo Switch. It comes with substantial enhancements to the motion controls, and it’s a wonderful chance for anyone who want to catch up on the Zelda series’ canonical beginning. Skyward Sword is not without faults, but I believe it is a must-play for every Zelda lover.

When the original Skyward Sword was released, it was a product of its time. The Nintendo Wii system was one of the most popular gaming consoles of all time, with millions of copies sold worldwide. Nintendo put a lot of effort into motion controls, and they were front and center in Skyward Sword. This was more than a gimmick, like swinging a tennis racket in Wii Sports; it felt like a full-fledged mainline Zelda release, after the somewhat popular Twilight Princess. With the Wii-mote, players could now grasp a Sword in their hands and experience what it was like to be Link and hold Master Sword in their hands for the first time. Skyward Sword features some great Dungeon designs, but the motion controls (and other elements of the game) turned off many fans, prompting a significant rethink of the series, which resulted in Breath of the Wild in 2017, which became one of the most popular games of all time.

In 2021, Skyward Sword HD seems like a significant upgrade over the original. In the Joycon upgrades for the Nintendo Switch, the motion controls are still available if you want them. Nintendo, on the other hand, has incorporated button controls. Both methods are still feasible, but nothing beats kicking back with the Pro Controller and going on a Hyrule adventure.


Skyward Sword HD’s marketing has been extremely intentional on Nintendo’s part. The marketing effort has placed a strong emphasis on improving quality of life. Some of this marketing has made its way into the Breath of the Wild 2 teases, with an image from their new trailer showed shown at E3 2021 showing obvious Skyward Sword influence with Link diving from above. The release of Skyward Sword HD seems like a calculated decision by Nintendo, as if they’re acknowledging that many people haven’t played Skyward Sword and want to give fans a chance to revisit this underappreciated Legend of Zelda adventure. Nintendo’s Nintendo Switch has a large installed base, and with a few changes, they may be able to bring a whole new audience to what is a great Zelda tale.

I mostly played the game using button controls, only switching to motion controllers to try out the new features. With this game, I believe buttons are the way to go, and Nintendo has made some intriguing changes to the controls. They are far from flawless, but I believe they are sufficient and enable me to enjoy Link’s journey in Hyrule without having to worry about waggling a joy in the air.

One of the new features in Skyward Sword was the ability to swing the Wiimote in the air, which was transferred to the screen through directional swipes. You’d swipe horizontally, vertically, diagonally, and stab at the same time. The right thumbstick on the Pro Controller or Joycon has been translated to these movements, and it works pretty well. It’s not the most comfortable control system for an action/adventure game I’ve ever played, but it’ll do. The right thumbstick is normally designated for camera functions, and this is still the case with the tactical usage of the L button. I’d find myself pulling out my Sword when I didn’t want to since it seems so natural to use the right stick for the camera, but after a few hours, it becomes second nature and you can stop thinking about the controls and concentrate on the game’s fantastic narrative.

This is where the Legend of Zelda started, and it is canonically the first tale in the series, according to the Zelda chronology. In Skyloft, you play as Link, or whatever name you choose for the main character. This is a tiny village perched on floating islands above the clouds. During the first hour or two of the game, you and your bird mount compete in a competition to become a Knight of Skyloft. Zelda is also there, and she is playing the part of the Maiden, for whom the prize for winning the ceremony is some alone time with Zelda, as well as a glider as a gift (which nods to the future as one of the main tools of Breath of the Wild). Groose, the usual opponent character, and his gang are trying to prevent you from winning the event by kidnapping your bird; nevertheless, you were able to reclaim him and win the day, as well as Zelda’s attention.


Below the clouds, Zelda has been experiencing visions of darkness. Following the ceremony, you’re both soaring on your bird mounts when a hurricane suddenly knocks you both off. Zelda is lost under the surface, and Link awakens in his Skyloft bed, secure for the time being, but with Zelda’s concerned Father at his feet, wondering where his daughter is. Link is subsequently presented as the Hero before the Statue of the Maiden, an old statue from Skyloft’s tales. When Zelda’s father hands you an old tablet and a sword, it’s time to go on your journey under the clouds.

Skyward Sword is the last installment in the conventional Zelda franchise, which began with titles like Link to the Past and Ocarina of Time years ago. Link begins with just a few items in his arsenal, but as you continue through the game, you will acquire a succession of weapons and equipment as you travel through the dungeons, gradually increasing in strength until you defeat the final monster. By the time Skyward Sword was released, the Legend of Zelda formula had grown a bit stale, prompting the team to reconsider what a Legend of Zelda game might be.

Although the format is a little old, Skyward Sword is still a good Zelda game. Actually, it’s very excellent. Many people, I believe, found it difficult to adjust to the motion controls and new method of playing at first, but dig under the surface of this game and you’ll find a really good Zelda game that stands up.

In 2017, Breath of the Wild changed things up by eliminating dungeons and the game’s linear route. We acquired all of our tools on the Great Plateau in Breath of the Wild, so we could build our own route to the conclusion of the journey by any means, and whatever path we chose. Nintendo introduced a feeling of adventure not seen since the original Legend of Zelda on the NES, by replacing the dungeons with smaller, more abundant shrines.

For the most part, Skyward Sword seems like it’s on rails, although there are moments of freedom. Skyloft serves as your main hub world, from which you may explore new regions on the map below, plunge in, solve puzzles, and conquer the dungeon, which will frequently unlock additional places with better tools and goods.

The game’s controls have been enhanced, but there are also additional enhancements to the game’s quality of life. You used to receive item alerts all the time that explained what stuff was. Picking up a rupee, for example, would result in the identical explanation each time you picked up another rupee, which was completely unnecessary. You may now skip cutscenes and conversation, which is useful if you die and don’t want to go through the same same dialogue as previously. Fast travel is also supported, but it’s locked behind the Amiibo, which is a bit cheeky.

The quality of life enhancements are effective, and Skyward Sword HD offers a much better overall experience than the original. I like to sit back with a controller and go on excursions in this manner. The world has moved on from the Wii Motion Plus era’s explicit motion controls, and motion controls are now considerably more subtle, if they exist at all.

However, there are fundamental problems with Skyward Sword that no amount of quality of life upgrades can solve. The map is very large, yet it seems to be empty. It’s unfair to compare it to Breath of the Wild, but that game had a sense of adventure around every turn. In contrast, Skyward Sword seems very lonely. The quest structure is likewise ‘of its age,’ consisting of collecting a number of things or doing a series of boring chores to advance to the next level. Skyward Sword might benefit from some trimming of these pointless fetch missions, since when it’s good, it’s fantastic. Instead of a 50-hour game, this might have fared better with 25-30 hours if some of the fluff material had been removed.


Aside from a few minor bloat problems, Skyward Sword is a solid Zelda game that well outperforms many of the early reviews. Skyward Sword’s critical response has followed an unusual pattern: it was well-received when it initially came out, but then the game’s popularity waned not long after its release. Many people didn’t return to play it because of the controls, and now that Breath of the Wild has come out and become one of the greatest games ever published, there’s virtually no need to go back to the original.

For Zelda lovers, Skyward Sword HD is a worthy Nintendo Switch purchase. It isn’t a dramatic remake like Link’s Awakening, but it is a nice time capsule of a video game that depicts Nintendo gameplay during the time of release. Skyward Sword also establishes the series by serving as a prologue to several of the subsequent games — and there are possible ties to Breath of the Wild 2. Nintendo understands how to tell a good narrative, and its release at this moment, with Link spectacularly skydiving in the Breath of the Wild 2 teaser, is likely not a coincidence, so I’d suggest buying it up on Nintendo Switch and giving it a try. There’s nothing quite like a Hyrule journey to unwind and enjoy, and Skyward Sword delivers.

The Legend Of Zelda: Skyward Sword is the fifteenth main installment in the critically acclaimed Zelda video game franchise. It was developed by Nintendo EAD with the assistance of HAL Laboratory and first released for the Wii game console in 2011. Since then, the game has been re-released in HD for the Wii U, and it was released on the Nintendo 3DS on November 2, 2013.. Read more about skyward sword amiibo and let us know what you think.

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