Blizzard has delayed the release of their new Diablo II due to ‘showstopper’ bugs. Overwatch 2 outlines its new ping system, which is designed to be more inclusive for those with slower internet connections without impacting competitive play.
The “overwatch 2 delayed indefinitely” is a story that has been making the rounds. Blizzard had to delay Overwatch 2 due to some showstopper bugs. Meanwhile, Diablo II Resurrected has announced that its update 2.4 will be delayed until further notice due to “showstopper” bugs.
There’s some bad news for those looking forward to Diablo II: Resurrected’s version 2.4’s class balance and competitive ladder features: The developers are once again postponing the release of the upgrade due to “showstopper” issues.
To be honest, the bugs in issue are rather dangerous. Large swaths of stashes aren’t converting properly, a database missing index that wasn’t visible on the PTR is creating difficulties on the live release, and further database issues are surfacing on the live build owing to the game’s many regions. However, the team looks to be on schedule to resolve these issues, with balance improvements arriving on Thursday, April 14th, and the ladder releasing on Thursday, April 28th.
Meanwhile, Overwatch 2 continues to provide fresh details about the game, including a dev blog describing the game’s new ping system. The essay spends an unusual amount of time discussing the functionality, with a particular emphasis on the fact that it monitors a character’s last known position after they’ve transported away. Players may easily point out certain areas and commands, and the ping system is linked to communication commands for grouping up and healing calls, identifying the character who delivered the order.
Blizzard has announced that the release of Overwatch 2, originally planned for this week, will be delayed due to showstopper bugs. Meanwhile, Blizzard revealed that Diablo 4 is also in the works. Reference: overwatch 2 diablo 4 delayed.
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