Conan Chop Chop is an adventure game released on the Nintendo Switch, published by Bethesda Softworks. It has been praised for its interesting puzzles and challenging gameplay (in contrast to other games of this genre). However, players have complained about a lack of replayability. What are your thoughts?
“elex ii” is an adventure game that has been released on the Xbox One and PC. It’s a very different type of game with a lot of highs and lows.
The Conan the Barbarian franchise has returned to the world of video games with Conan Chop Chop, after the unexpected success of Conan Exiles. Mighty Kingdom’s entry is a 2D roguelike with a comic tone, which begins with an introduction sequence that contains a few delightful, if not apparent, gags.
The art style maintains the same joyful tone. It’s similar to the webcomic Cyanide and Happiness, which uses a similar aesthetic in which each character has stick figure limbs and legs but blocky torsos and heads. Conan Chop Chop makes you feel like you’re slicing and slashing your way through a Conan-themed comic strip.
Everything looks great and is legible, despite the fact that it is derivative. Enemies are constantly visible, and when they’re preparing to strike, it’s obvious. The soundtrack, like the images, is delightful, drifting into the background and rising when necessary to provide the sensation of adventure as you explore and fight.
Beyond that, Conan Chop Chop is a rollercoaster ride of highs and lows that plays out like a game. Its characters are well-developed, and fighting is enjoyable when it works, but other aspects should be improved.
Conan Chop Chop Review: A Highs and Lows Adventure
Thoth-Amon fails to completely resurrect Xaltotun at the start of the novel. Because Thoth’s ritual only recovers half of Xaltotun, he devises a scheme to instigate a strength competition that would entice Conan and his companions to their cave. Thoth-Amon intends to use one of the heroes’ corpses to totally resurrect Xaltotun once the heroes arrive.
To get to Thoth-lair, Amon’s you and up to three co-op teammates must journey across Hyboria, passing through woods, deserts, tundras, and even a volcano. Each region is made up of a series of challenge rooms linked together, with each chamber locking you in until all adversaries have been beaten.
There are (most certainly) many pathways to select from after the adversaries have been defeated. Only one path goes to the dungeon and boss in the region. Mighty Kingdom helpfully highlights the dungeon path with a distinct hue, allowing you to go right to the boss.
Hyboria is a game that is created at random. The road to the dungeon, the challenge rooms along the way, and all the treasure obtained in those rooms are all remixed when you start a new run, however it never fundamentally affects how you play. Each adversary chamber never asks you to play in a unique way or has a distinct appearance from the others. Varying adversaries have somewhat different attack patterns, but they may all be defeated in the same manner; whether an enemy attacks once or twice is irrelevant. As a result, a wider range of adversary kinds would have reduced the sensation of familiarity.
Because battle is engaging, the lack of adversary diversity is particularly frustrating. Conan Chop Chop is a twin-stick brawler in which melee strikes are controlled with the right analog stick. Holding the stick in any direction causes your character to attack in that direction repeatedly. The fight is fast-paced and intense, with a strong emphasis on efficient mobility. It’s a lot of fun to use your three tools — a shield, a roll, and an i-frame ultimate ability — to avoid opposing strikes while still putting out steady damage.
The four playable characters each have their own set of talents and capabilities. Conan and Valeria both like swords, but Valeria is more concerned with getting near to foes while Conan is more concerned with moving about the battlefield with a huge number of dashes. Pallantides is the slowest of the characters, relying heavily on parrying. Bêlit makes extensive use of bows and is intent on maintaining a steady distance.
Despite having the same tools at their disposal, each character manages to seem distinct. Unfortunately, things still seem monotonous after several plays with the same framework and with the same character powers.
Conan Chop Chop’s treasure and advancement mechanisms help to reduce this sensation of monotony. With the experience points earned in each run, you may level up your characters. When a run is completed, your level rises, earning you points that may be spent on intrinsic boosts or new talents.
These affect how each character interacts with foes and the battlefield. Bêlit, for example, obtains improved movement speed after doing damage with her bow. Once unlocked, these benefits are persistent throughout all runs, providing a feeling of progress between runs.
Charms, Weapons, Armor, and Shields are the four types of treasure acquired in chests or bought in town. Each of them has unique stats and traits that affect how you approach battle. By parrying, a particular shield will create fire tornados, and a certain charm will allow you to spawn teammates with your bow. These traits have the potential to produce micro-adjustments that encourage you to attempt parrying or utilizing the bow more, but their impact on the flow of fight is minimal. In general, success is achieved by using all of the instruments available to you, rather than just one.
Conan Chop Chop already has a dwindling playerbase. From the character choosing screen onwards, it emphasizes its co-op aspect, with spaces for additional players constantly visible and a few charms only available in a party. Multiplayer isn’t really an option, unfortunately. Online matchmaking isn’t widely used.
There were far too many instances when I went online looking for another player at what should have been busy hours and came up empty-handed. When I finally found someone to test the internet multiplayer, everything went well. The performance was excellent. A single player’s gold wins gold for the whole group. The health of enemies is proportional to the number of players. Players may still begin Chop Chop on their own, but doing so feels like skipping a dish from a four-course meal.
The Bottom Line in Conan Chop Chop Review
- Each character has a distinct personality.
- When everything comes together in combat, it’s a pleasant experience.
- To generate a cheerful tone, the visual style and content work well together.
- The number of people who use online matching is small.
- Loot doesn’t have a big enough impact on the game.
- It gets tedious to fight the same foes again and over.
Conan Chop Chop is a difficult game to master. For every brilliant or amusing concept, there’s another that doesn’t work out or isn’t done well, resulting in an inconsistent experience. Conan Chop Chop is more frustrating than enjoyable since multiplayer is generally only available if you know individuals who are currently playing.[Note: The copy of Conan Chop Chop utilized for this review was given by Mighty Kingdom.]